Accessibility is a big focus of the gaming business lately and Santa Monica Studio is taking account of that with the upcoming launch of God of Battle Ragnarök. As shared on the official PlayStation blog, Ragnarök is ready to launch with over 60 accessibility choices to go well with varied participant wants.
From UI readability to controller remapping, Santa Monica Studio is overlaying tons of bases to make the brand new God of Battle entry as accessible to gamers as potential. Not solely is the sport including choices, however all accessibility options from God of Battle (2018) are retained in Ragnarök as nicely.
“For God of Battle (2018) on PC, we made certain to enhance and proceed to iterate on fashionable options from the preliminary PlayStation launch,” Lead UX Designer of Santa Monica Studio, Mila Pavlin states. “We’re happy to be persevering with to help these options in God of Battle Ragnarök on PS4 and PS5.”
Pavlin additionally shared that the auto dash, persistent dot (at all times on reticle), intention type, and block type options are a few of the returning accessibility choices, which have been launched within the God of Battle (2018) PC port. Listed here are the brand new options that’ll be becoming a member of that record in God of Battle Ragnarök.
- Captions
- Subtitle and Caption Measurement
- Subtitle and Caption Colour
- Speaker Names
- Subtitle Background
- Subtitle and Caption Background Blur
- Path Indicator
- Textual content and Icon Measurement
- Controller Remapping
- Excessive Distinction Mode
- Excessive Distinction Activation Customization
- Excessive Distinction Colour Customization
- Navigation Help
- Traversal Help
- Help+
- Audio Cues
In Sony’s weblog put up, Pavlin states that there are extra choices to come back that may span much more features of the sport.
God of Battle Ragnarök is predicted to launch this 12 months for PS4 and PS5, although it has but to obtain a launch date.
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